General feedback
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HI, just feedback.
I completely fail to understand many of the decisions that turn this game into a chore. -I get friction is needed to have a decent game, but artificial friction in the form of rarity-quantity which increases the loot "value" at the cost of player power is pretty much bad and lazy design. A well designed difficulty-reward scaling is always an option. -Removing QOL features is also terrible, markers in maps and even more in the HUGE layouts of poe 2 should be the bare minimum, manipulating the atlas is an absolute disgusting task, is not only immense, there are too few markers, biomes being removed, content hidden, no search bar, the atlas itself not rendering still. -While mapping ground effects take 3-4 seconds to explode, sometimes the whole screen is filled with them and what you do is watch the clock and wait for the thing to explode, doesn't represent any kind if difficulty or a challenge just a time sink that accumulates heavily, when you think about it. -Everything is blurry if you have a half decent fast build, in gray scale if you dare to add delirium. -overall mapping performance a disastrous, shaders al always being recreated, like shader cache is not working, cpu overload. -all mechanics are borrowed from poe1, at this point wouldn't be better if you just upgrade poe1 graphics-engine and call it a day?. It feels like you are making every single poe1 mistakes twice. While still in beta and things will change, Imo the game doesn't have an identity and have not fixed any of the weak points we know since 0.1 iteration. - Disproportionate Skill Balance. Normalizing numbers so they all achieve a relative equal power.(Testing this in pob makes me think it is actually possible, I understand the technical difficulties of a big game but should be doable). - Endgame placeholder tweaking when?. - Weak ascendancies, most points feel like any other weak tree notable, offer nothing special. - Irrelevant skill tree, too much give-take forces us to path on to crit, move speed, ES and jewels, everything else can be neglected. -Too much power into gear. -ES numbers are ridiculous. -Armour formula not even attempted to be tweaked or even tested in a normal "endgame" scenario). -The game is a big one shot fiesta.(Skills balance consequence) -Most uniques need to be re-thinked, most are just useless given that even if they work for certain niche builds a well crafted rare will in most cares be better. -Sprint is too clunky, start and stop animations should be faster or non existent, this is the same problem we had with placing the stones in augury map, yet still we have a repetition, being forcefully locked into animations should never ever happen. -Manipulating the Meta makes the game bad in general (points at skill balance) open economy makes "good" builds to be impossible to optimize for normal players -Tower function removal is terrible, maps are even emptier, I felt sleepy while trying 0.31, tablets became a nuisance, and yet nothing drops. Good things. -Abyss Crafting this season. Maybe make it a little bit weaker, a fine tune not an obliteration, and the trade are the hits. -Ritual Omens feel like you can get them often enough, rare but not impossible to obtain. Really good. -Visuals are great. -Outside of the general bad performance while mapping, The game feels responsive and fluent under most situations, scrolling, mouse hovering, character displacement, item selections, hideout swapping and so on. -Trials are fine, not fun, not difficult, good enough content to get ascendancy points. I believe that closing gaps and solving base problems should be the main focus, I would truly like more if you somehow fix the armor, fix the skills and tweak the current the base game, than have more content introducing more bugs on top of all the aspects I perceive as problems mentioned above. I would literally come back and play the game again in all the ascendancies If i knew all of them can be played having the same relative power, just to have a taste of a different gameplay. Thanks. Last bumped on Oct 9, 2025, 2:20:39 AM
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