Pathfinding in PATH of Exile (QoL/polish improvement request)
Started this league w/ a Hollow Palm but decided to roll a Poison/Bleed Amazon once I found a Splinter of Lorrata in maps. One of my biggest issues with the Palm Strike skills were if your target gets blocked by another mob your character stays in place instead of dashing around them. Same issue w/ Sprint. Where you are getting caught up on corners and "rough edges" all the time and it really kills your momentum. Both literally and figuratively.
But playing Amazon, these skills have STRONG AF Pathfinding AI. You can zip all over the place with these skills.
Spoiler
I said G ! D ! ! ! GD! g...
t. Mia Wallace Is there any chance Sprint and Monk's Strike skills could see some of that polish/qol? Edit: In fact, those Spear skills could MAYBE use a tiny tiny tiny "balance adjustment" to their pathfinding/range. Like maybe make it reduce the range a tiny bit. Or if it doesn't already, count the extra distance it travels to go around obstacles in the range when it calculates/executes the skill. I don't want Sprint to be too slippery around obstacles but if you're already doing a decent job steering it feels like dookie getting caught on a rough edge you may or may not even be able to see. If it's supposed to be part of Spear's identity, then fair enough.
Spoiler
I guess?
Don't get lost by being so focused on the target that you forget to enjoy your surroundings. Last edited by freudo#0225 on Oct 8, 2025, 5:32:56 PM Last bumped on Oct 8, 2025, 5:20:31 PM
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