Hard Crash and Performance Issues on Mesa Tower Map
PoE2 - 0.3.1 patch
Mesa (tower) map Approximate timing of map was between 1:30pm-2:15pm Central Standard Time on 10/8/25. Sources: Dilerium Mirror, Breach, Expedition, and multiple Abyssal Pits in NE corner. Running i9 Intel with 4070TI, so hardware can handle game with ease. Issue: Seemed to lag upon entering map; crashed after memory and processing capped with dilirium and breach active together. Was able to log back in and be on the map though lagging I waited for both both to close. Only cleared with motor totems as actions of my character were about 2-10 seconds behind visuals. Possible Cause: Seemed to be a monster batch in the NW corner of the map that I killed and the lag disappeared randomly. Without issues I was able to clear boss and tower activation. If you team can review this gameplay or review playtesting on that map with similar setup, you may be able to recreate the issue and find source causing specific issues similar. Likely a graphical issue from a mob pack/type or effect and/or combination of resources that was causing the whole map to fail basic graphical or mathematical performance. Going back to hideout, etc, allowed me to proceed as normal, so it was isolated to that map specific. If questions, please let me know. -Oswinius Last bumped on Oct 8, 2025, 3:40:18 PM
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