I want a tangible reason to do every node on the atlas. No point in nodes only worth ignoring.
If there's anything good I can say about the old towers, it's that they actually gave me a reason to clear all those random maps.
Once reaching and filling a tower, let alone multi tower overlaps, I now had some actual incentive for running every node that happened to be in that towers range. As it stands now, the atlas world map might as well just be a straight line of nodes. Using the Atlas has boiled down to completely ignoring 99% percent of it as I just rout to the next node that has some actual significance. Beelining over to a unique map that will give me atlas points, a corrupted nexus, a Moment of Zen, or whatever other special node. (But never a citadel, since those are still just a myth that don't exist anywhere on my atlas.) If all these maps all over my atlas are just little insignificant nodes I'll have no reason to do if they aren't in the way of something else, they may as well not exist. The endgame may as well be a singular straight line of the special nodes with the few regular nodes between them that would equate to the ones I'm pathing through now. I want to want to clear all the nodes. I don't want to be looking at the many places on my Atlas world map thinking "these would just be a waste of time to run, I'll ignore them forever and keep pushing further away from Ziggurat until I get vision on the next thing to beeline too." Whether it's because of something like towers or some new option, I want something about the Atlas to make every node on the Atlas worth doing We're supposed to be clearing the corruption from Wraeclast. Idk what the endgame narrative will be in the final release of the game but for now at least that's the story. It's pretty dang ineffective to clear the corruption by letting it fester everywhere that doesn't have something sufficiently shiny. Last bumped on Oct 8, 2025, 11:58:30 AM
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