Some input from POE2 player.
Some QoL features that could be ported to POE1:
1. Controls: I play both POE1 and (mainly) POE2, and I constantly press the wrong buttons when browsing my stash, managing equipment, or even during combat. I wish I could unify the controls between these two games. Would you consider allowing that? It would be a huge quality-of-life improvement. 2. Checkpoints: Backtracking is a thing — and with Blink having a cooldown, it can feel slow (I’m level 75). I know that POE1 builds usually become insanely fast later on, but during the campaign and early maps, it’s definitely noticeable. 3. Auto-Identify: I don’t understand why identifying items is still such a hassle, even in endgame. It’s an item-focused game, yet I can’t afford to identify everything. I don’t want to constantly worry about wisdom scrolls — or even portal scrolls. 4. Skill and Game Mechanics Descriptions: I love how in POE2 I can press R3 and see detailed tags and explanations. In POE1, I often have to look up information outside the game. It’s really tough for new players. I first played POE1 years ago but gave up after reaching endgame — too many systems and skill trees I couldn’t understand coming from D2 (and D3). Now that I know POE2 well, I still have to look things up. (Seriously — what’s Corrupted Blood? :D) 5. Asynchronous Trading: POE1 desperately needs Ange’s help:) — but I think everyone already knows that. 6. Skills on Gear: Having skills tied to gear feels like an odd design choice. I much prefer POE2’s approach with a separate skill tab. Those gear sockets could be used for something else — like runes in Diablo 2 or POE2. But I understand that would be a huge change That said, one thing I do prefer in POE1 is that skills level up as you use them. That’s awesome and should be brought into POE2! It feels natural and gives that same sense of progression as in Skyrim. 7. Crafting: This was one of the main reasons I wanted to try POE1 — I’d heard so many good things about its crafting system and watched several guides. But honestly, after POE2’s 0.3 patch, I think POE2 might have the superior system now — less RNG overall. Am I wrong? I know you can deterministically finish one side (prefixes or suffixes), but then you have to reroll the other side multiple times, which feels very RNG-heavy — especially since you’re rerolling three affixes at once. 8. Dodge button - I know that in the endgame some builds can one-shot everything, but during the campaign or early maps, a dodge button really helps. I often find myself missing it when I’m about to get surrounded or hit by AoE attacks — especially during boss fights. Blink has cooldown, and mana can be drained, preventing you from using it. 9. Graphics - I hope that once POE2 is released, you’ll consider setting a timeframe for a POE1 remake or at least a remaster :) Last edited by barczik#9534 on Oct 8, 2025, 7:56:12 AM Last bumped on Oct 9, 2025, 2:55:22 AM
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clearly you prefer POE2, maybe just play the game you like instead of suggesting changes to the one you dont.
“Freedom is what we do with what is done to us.”
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I didn't say I don't like it. I like it very much. Don't you consider these points (except point 6, because it may be controversial) as straight up improvements?
I also wanna know someone's opinion about crafting. But opinion from someone also knows 0.3 crafting very well. I'm curious if poe1 has more to offer in terms of crafting as I already explored. I love being able to make specific items with the least rng possible. Last edited by barczik#9534 on Oct 9, 2025, 2:55:43 AM
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