Cumulative Feedback

Realmgate
- Clearfell lumbermill (delirium) takes significantly longer than other challenges. I feel like waves need to be cut down to 8 waves. 15 waves gets boring fast.

Guilds
- Guild stash is super laggy
- There should be an option to consume currency from guild stash instead of personal stash (when selling things or w/e, like a toggle)
Could call it auto consume and then allow users to specify guild/personal
- Certain hotkeys don’t work in the guild stash (like ctrl + right click) which makes you not want to interact with it at all.
- My friend and I wanted to work on editing the guild hideout together and there was no option to do so. Only the guild master was able to.
- Currently I can’t manage my personal shop while in the guild hideout. This makes me never want to go to the guild hideout since it’s a waste of time.
- A separate guild shop merchant might be a good idea or a toggle for it.
- I’m not aware of a hotkey that allows us to visit the guild hideout.

Super unhappy about the guild situation, especially after putting all the money down to buy tabs etc. (I know it’s still early access but my friend and I really assumed that we could do everything that is ‘obvious’ when we put down money for it)

Personal Shop:
- Bulk price change is needed or drag-select. Ever tried adjusting the price of 300 gems?
- When adding an item, it would be neat if you’d price check it and warn the user if he’s selling it for too little. Similar to how you do it in the exchange shop when someone tries to trade 1 div for 1 exalt. This would almost solve the sniping that is currently going on with the use of third party tools. You could simply check the lowest mod values that can proc of the tier and check lowest price in the past 12 hours or so. If there are none or too few of this item type then just don’t warn the user. Every bit of warning I think would be preferred over none at all.
- The gold fee is too high imo. Some people just want to craft 24/7 and don’t enjoy mapping as much. I think they should be able to do that if that’s their primary goal.

Hideout
- The portals are too close to the map device. Labels overlap and misclicking portals happens a lot (for me atleast, debatable)

Crafting
- I don’t like aug + transmutation orbs being separate things. Every time I loot a precursor tablet, I click transmutation orb first to check if it can be applied, then augmentation since it’s faster than checking the item first.
It being one orb would save time and I don’t see a downside.
- Expedition items are not properly registered from stash when using recombinator. I have to open my expedition stash first for it to register the amount of artifacts I have. Super frustrating.
- It would be neat if we could insta-buy items from Gwennen/Rog/Tujen (expedition) by holding ctrl and left clicking instead of making the purchase popup happen. Mainly to speed up the process of selling them for gold. (1 click less)
Or even better allow us to directly sell them with specific hotkey.

End game mapping
- Waypoints should be unlocked from the start (except maybe boss waypoint). So even if there's fog you should be able to teleport anywhere. There’s still a lot of backtracking happening when you forget to unlock a waypoint. It's very annoying and needs to be solved for sure.
- Chilled ground / temporal chains just kill fun. When I had less movement speed, I’d get temporal chains twice at times and can basically alt f4 for a minute since it seems to extend the duration IIRC. It was super frustrating when it happened.
- It would be HUGE if there was a way to look for specific maps. Either like a search bar where pressing search makes you jump from map to map that has the specified tags. (example: Gold map, fractured lake, …)
The bigger the map gets, the harder it is to find things.
- It would be neat if some maps would regain their tags over time or some other random tag (like if you finish a gold map or have a lot of maps with no tags

League mechanics

Abyssal Depths
- Animation when entering an abyssal depth kills pacing for me and makes me not even want to enter it at times, knowing that the “get back up” animation will happen.
- Buffs should not be purged when entering / exiting an abyssal depth. With headhunter unique, it kind of makes you not want to enter a depth unless you fully cleared the map before. Often there’s no waypoint to get to it afterwards.
Buffs granted from the abyssal depth can also not be carried over when exiting. (low prio)

Azmeri spirits
- imo they should just path immediately to their destination without requiring the user to follow them. it's just too slow and annoying otherwise.

Poe2 trade website
- Pseudo mod for total spirit would be neat. If I need 50 spirit total there’s no easy way to check for that since implicit spirit exists.
- It would be neat if I could specify a tier for a mod that I’m looking for. Sometimes it’s hard to tell. Example: For T1 Lightning damage to attacks - I’d have to enter “31.1~” as minimum modifier value which is not so obvious to figure out. 32 would already be too high and leave out some t1 procs
Last edited by Causese#2216 on Oct 8, 2025, 11:17:30 AM
Last bumped on Oct 8, 2025, 7:52:31 AM

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