Eldritch Battery Conversion needs clarification with item affixes.
| Hello and welcome to my thread about EB and certain mechanics I've noted in Patch 0.3.X. First, thanks for your time if you read all this. I'll start us off with a couple images:
![]() | Inside the Tabula Rasa Unique item like: (Could also be socketed in Passive tree) ![]() | I would like clarification for the below; Scenario A (works like this, I THINK?) Converts only the item and its modifiers to mana, not taking into account other conditional effects specifically this modifier to increase ES from focus on Sapphire jewels. Scenario B (should work like this, IMHO) Converts the base value of stat A to stat B after ITEM modifiers but maybe not other sources that wouldn't make sense. See what I mean below. | I feel like this should INCLUDE specifically these sapphire jewel mods, since they're not adding "FROM" before conversions. This negatively affects some of the unique aspects of Sapphire specific item modifier here, and the Tabula Rasa unique's quirks along with how it should work with Foci. (IMO) | I believed when it said "Increased" and "FROM" not "Gain % as" that it would be taken into account before Conversion. There are increases that are similar to 'Gains #% of Dmg as Extra' on the other item mods -- but I'll actually on the focus in on this example. I'm referencing this item: ![]() | Here was the third party discussions around Eldritch Battery but there wasn't any clear explanation about how the item mods currently function in Patch 0.3.X nor really how they worked before in regards to this specifically: (sorry if this against the rules to link, please just remove this link part if it is!) reddit.com/r/PathOfExile2/comments/1hb7irw/how_does_eldritch_battery_work_now/ | Someone asked 7 months ago (At the time of this post), and no one knew, so I figured I'd spend the time and resources to check if this was a viable way to scale mana to a few thousand to function similar to the Kaom's Heart bloodmage builds and it does not. | Please make it so ITEM conversions and increases FROM are added before conversion as many of us think of that as 'Base value.' and there isn't much clarification as to what "Base" means and we can't see any "Base" values on modified items while holding ALT. For example, | When you open The Market and browse for items, it does not say "Base Energy Shield" it just says "Energy Shield" and it just says "Energy Shield" on the item without actually telling you any base values even when holding ALT. This obfuscates and confuses the playerbase needlessly and I consider this a bug. Thus I am reporting it as such to both see if it can be fixed, and to seek clarification from GGG on item/conversion mechanics. If possible I would like for "Base" to be added as a descriptor in all tooltips and other areas, on the ALT mouseover mechanic so players can figure this stuff out properly without wasting a bunch of time like I did chasing a pipe dream. | Again, thank you for you patience reading all this and to GGG if you could provide any clarification for this stuff specifically or note if you plan to make further changes! ~X Last edited by xexorian#7158 on Oct 8, 2025, 5:56:21 AM Last bumped on Oct 8, 2025, 7:14:02 AM
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" When calculating a stat, the game follows these steps: - Adds all flat sources together - Applies conversion and "gain as"--these occur at the same time, so aside from instances where you convert over 100% of something, no conversions or "gain as" affects any other - All applicable %increased and %reduced are added together, then applied--including conditionals like "% increased from equipped focus" - Each source of %more and %less is applied separately I'm not 100% in agreement with your wording here. The only modifiers Eldritch Battery converts to Mana are global flat Energy Shield modifiers, which you can find as a prefix on amulets for example. " Your base stat is what the stat is after all global flat sources are added together. For weapons and armour, but not rings/amulets/belts/etc, items have intrensic stats which can be modified by local modifiers on the item; in this case, you only add the final modified stat to your base, and pay no more attention to the local modifiers. This is why local damage/crit/attack speed modifiers on weapons, or defense modifiers on armour, are so strong. In regards to Energy Shield from items...well, I'm not going for an exhaustive list, but for equippable gear the following things contribute to your base Energy Shield: The final modified ES of armour/shields/foci Amulets granting flat ES (including the implicit of Lunar Amulets, and the unique amulet Ligurium Talisman) The +flat ES on the unique belt Soul Tether For amulets, all of the modifiers are global, including the implicit. The implicit and the prefix modifier granting +flat ES contributes to your base ES, while the prefix modifier granting +% increased ES is global and thus additive with other % increased bonuses, such as those from your passive tree. At this point I think I'm tired and close to rambling. If there's anything still unclear, feel free to ask. It'll help me respond if you quote my post, because I'll forget to check back in the thread otherwise. I think the mechanic is working as intended, and the request for GGG to make some things clearer is more suitable for the Feedback forum than the Bug Report forum. |
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