Suggestions on Multiplayer Team Formation and Game Balance
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Dear Game Developers,
I am writing to share my feedback regarding the loot quantity bonus for in-game parties, as I believe it significantly disrupts the balance of in-game currency acquisition. This issue not only severely undermines the gaming experience of regular players but also accelerates the devaluation of in-game currency. As you may have observed, an increasing number of players now choose to play in 6-player parties, and the loot dropped in this mode is vastly different from that in solo play—with the former being far more abundant. While the party loot quantity was nerfed in the previous season, it still feels excessively high in the current version. A particularly problematic scenario is that many players use a single computer to run 6 accounts simultaneously for party play, which is detrimental to the long-term sustainable development of the game. To address these issues, I would like to propose two suggestions: Further nerf the loot quantity bonus for parties, or limit the maximum party size (in my opinion, a 3-player cap would be more reasonable, as normal gameplay does not require such a large party). Impose bans on accounts that use unauthorized software to run multiple instances and perform synchronized operations. Currently, numerous tutorial videos for such illegal practices are accessible online, yet there have been no penalties for this behavior in the recent seasons of POE 2. I hope my feedback can contribute to improving the game’s balance and fairness. Thank you for your attention and efforts in optimizing the game. Best regards,A Loyal Player Last bumped on Oct 9, 2025, 7:34:10 AM
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To be honest, I think this game shouldn't have such a feature for teams with so many people
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