Bosses on maps are too hard?
Is it just me or bosses on maps are just too hard. Heck they are even harder than t4 (now t3) pinnacle bosses. I feel like most of their attack can one shot my warrior with 3,2k health, 52k armour (100k+ against element) with reduce 20% crit damage.
Am i doing something wrong or bossess damage are just waaaaay overtune? Last bumped on Oct 7, 2025, 1:50:26 PM
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Yeah it feels that way, but armour is going to protect you from mobs, and less from bosses, the way the calculation actually works. It's an old build, but I stopped dying once I converted phys dmg to fire and res capped it at 90%. (cloak of flames)
I'm a skeptical user and borderline hater. Last edited by Pkay#0596 on Oct 7, 2025, 12:44:51 PM
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maps with boss icons have way harder bosses now
d:-D*
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They are harder and I like it that way.
I died yesterday to a "dangerous" boss. This made me like the game much more. Uber boss are perfect now. I just hope the rewards that they drop are also reprentative of the added difficulty. As for mobs, im ok with the current difficulty and if they get wiped easily with end game gear. Last edited by Oinkaments#6390 on Oct 7, 2025, 1:50:55 PM
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