Range VS Melee
personally I find it somewhat hilarious that Range is more mobile than melee in that you can literally move 100% of the time at range and melee gets action locked into set patterns if you want to finish a move, even basic attacks.
I really wanted to try druid when it comes out but at this point this entire game is a hard pass for any future melee builds. I don't understand why you can just make it so you move at 50% while dong melee attacks also, as I know this will come as a shocker but just cuz you are swinging your arms around your legs don't need to always stop working. Yes I am aware that a complete overhaul of a lot of melee skills would be required but really this seems like an essential change to make melee one step closer to not being an absolute miserable experience. Last bumped on Oct 7, 2025, 3:30:51 PM
|
![]() |
To be fair when swinging any object most of the power will come from your hips/legs.
On the other hand, yes the slowness sucks. Jonathan said it was unfortunate that you're locked in place in melee in poe1 so they wanted to fix that in poe2. then proceeded to make ranged move while attacking and lock melee in. |
![]() |
The only reason they made Poe2 was to fix melee and they failed at that.
They actually fixed ranged by making it able to shoot in one direction while moving in the other with WASD. Range wasn't even broken in Poe1. Melee was. What OP is suggesting could have totally fixed melee. But too late now, as the animations are already made and i doubt they want to remake them. Maybe they will fix melee in Poe3. |
![]() |
" Ya and I feel like playing melee in poe1 is ten times better than poe2 - attacks is so slowly and we get so much hit on us. Last edited by Kaczuś#2032 on Oct 7, 2025, 1:23:57 PM
|
![]() |
u all need some stun threshold
|
![]() |
Diablo solved that melee question decades ago by simply giving melee characters an innate 30 % damage reduction for free
|
![]() |
Mash the clean
|
![]() |