Zekoa's slam areas are bugged

He was facing the completely opposite way and his slam somehow still got me? I was nowhere near the pillar.

This has happened countless times now, I'm convinced there's desync. If you want to encourage us to actually engage with the bosses this is a poor way of doing it.

Why would I risk facing buggy trash when I could instead clear the map for what it's good for and then leave? I will continue to use Grand Projects instead of being forced into whatever this is supposed to be.
Last bumped on Oct 7, 2025, 8:00:21 AM
Likewise, Stormgore's lightning breath doesn't even appear half of the time. I'm on a 5800X3D, 128GB of ram, a 7900XTX. Game's running north of 100fps, what is going on that it is unable to load that in time? The shader bar showed no activity.

Basically every boss with a series of rolls or flips is also obnoxious. Their attacks harmlessly push a melee character out of the way 19 of 20 times, and then the 20th time it's immediately fatal.

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