forced content is never good
instead of forcing map bosses why not make them drop good loot for a change so people would want to do them willingly? would that be too much to ask? people were skipping bosses because they were not worth doing. so instead of making them worth doing you force them on us. they still dont drop anything and as a bonus they will now randomly one shot you no matter what defenses you have
also please no more mid league patches. you basically killed the league for half the player base. i could of sworn they said in of the streams that they will not pull stunts like this anymore. Last bumped on Oct 8, 2025, 10:47:13 PM
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" You are forced to to the campaign. You are forced to kill monsters. You are forced to lvl up. You are forced to gear up. You are forced to use a keyboard/controller. > you basically killed the league for half the player base. Sure, that's why the playerbase didn't budge at all. > i could of sworn they said in of the streams that they will not pull stunts like this anymore. "Could of", el oh él. Maybe you shouldn't swear by something, if your subjective perception is just that. And dead wrong, too. |
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" They said they wouldnt nerf builds mid league anymore, not that they wont make patches. SSF player
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" iunno. my rarity bot not dropping even half of the currency it used to before the patch seems like a nerf to my build to me.... |
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The bosses are still bugged to shit, abysses still spawn in tiny arenas dramatically limiting the amount of engagement space. I simply buy grand projects so that my progression is not restricted by having to fight them
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" so currency nerf is fair game? not cool. and i never did the overlapping tower strat and even i notice much less drops now so thats how i know they just straight up nerfed drops for everyone not just people who did juiced towers Last edited by Druidenjoyer#0031 on Oct 7, 2025, 5:13:14 PM
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" All those existed prior. Forced to kill bosses to progress maps is new. Prior to the latest patch if you wanted to make a build you knew wasn't good for bossing but was good for clearing you could and you could still progress through maps. If your argument is expect to have what you built changed and no longer be effective, because we have precedent for that happening, fair point. But, you can't expect anyone to see your argument as good faith that any prior content being mandatory means stuff that got changed is on the same footing as prior existing content. It manifestly isn't. Last edited by Degarthalso#1704 on Oct 7, 2025, 5:20:16 PM
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" So why not make it an option? Let players complete a map by either killing all rares or killing the boss. Adding options like that would open up build variety and, in turn, create more ways for players to find the game engaging. Forcing one approach limits creativity — flexible objectives would keep more builds and playstyles relevant. Plenty of players already find the moment-to-moment combat dull because it’s all tuned around massive burst damage and screen-clearing spam. That’s a direct result of the current design forcing everyone into the same meta builds just to progress. Give players options and you’d fix both problems — more viable builds and more reasons to actually enjoy playing them. " High player counts don’t prove quality. People stay in bad systems all the time — addiction, habit, or lack of alternatives aren’t endorsements. Last edited by Mav2125#5750 on Oct 7, 2025, 7:11:36 PM
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