Team-based dungeon runs have caused solo players to lose their confidence in playing.

The rewards from running dungeons in a team not only far exceed the rewards for solo play, but also require consuming only one person's resources to generate rewards exceeding that of six people. This undermines solo players' confidence and leads many to cheat, opening multiple small accounts to farm dungeons and idle in fog, gaining far more than the expected solo rewards. This seriously disrupts the balance of the game's economy and provides many opportunities for cheaters, causing genuine solo players who follow the rules to lose hope!!!
Last bumped on Oct 6, 2025, 11:53:45 PM

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