You have a lot of work ahead
The current game needs so much more work to be actually enjoyable it might take years at this development rate.
It seems you dont even know the direction the game should be heading. Its liek 2 people developing a game but one person doesnt know what the other person wants to make. That way we get a system like parry that is just useless. Or a mechanic like volatility that basically does nothing 95% of the time. The game is a fragmented mess at the moment. One system that way, one mechanic the other way. Get back to the drawing board and rework whats already there, then develop from there. If you layer more things on top it wont get better just worse. At one point you have old systems that just exist, but nobody uses them. For POE2 atm its already happening with expedition vendors. Barely anyone uses them. Better get a good foundation to work from instead of building on top of a bad one and the foundation right now isnt the best. Last edited by Alzucard#2422 on Oct 6, 2025, 4:41:05 PM Last bumped on Oct 6, 2025, 5:06:45 PM
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Anyone expecting anything different to PoE1 is just going to be disappointed that much was clear very quickly. All the promised differences are long gone.
Convoluted, 74 mechanical layers on top of each other, zero visual clarity, is what you are going to get. As it is essentially what we already have, and all they know. The real downside is, I suspect, it's going to get even worse for 1 & 2 in terms of bug fixing/performance, compounding month on month; As they were not able to make adequate progress when running just PoE1... now they have half the resource time for each. Right now, i get disconnected on the 2nd instance change... every time. This issue has been reported on and off since last December... People making excuses about "its EA" are kidding themselves, this is their normal development we have experienced in PoE1 for years. |
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" Im fine with a gaem like POE1, but they should get their shit together and actually decide what to make. And phase out shit that doesnt work with what they decide to make. 0.3 was msotly just nerfs to everything. In terms of build diversity 0.1 was ways better for example. Last edited by Alzucard#2422 on Oct 6, 2025, 5:10:08 PM
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