mapping allocation
It would be great to see a more tailored item allocation system for maps—similar to how Waystones are locked to the owner until they leave. I was thinking this could be implemented through the map device, functioning like the instance manager in other zones.
With this system, the map owner could lock specific item types (like Divine Orbs) to themselves, while still allowing other players to participate freely. Many endgame players help others level up and don’t care much about Waystones dropping—but they do value high-end currency. This way, they wouldn’t have to rely solely on trust that other players won’t grab valuable drops. The lock could also be designed to release either when the map owner leaves or when their lives reach zero, depending on preference Last bumped on Oct 6, 2025, 6:25:04 PM
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