How viable is "Daze" in endgame?

https://maxroll.gg/poe2/passive-tree/o6ys70g1

Basically I wanted to know before I dish out for a daze build if anyone here tried it in the end game? Particularly I'm going for quarter staff/crit build with "Dizzying hit" and "Stupefy" nodes. I'm just not sure if end game enemies are super resistant to daze, a problem I ran into with a stun build months ago.
Last bumped on Oct 7, 2025, 2:29:38 AM
There is nothing like resist to daze. Concussive attack, Stupefy, Dizzying hits is all you need and just take damage nodes leading to them (left branch for concussive attack and bottom branches for other 2). You got 30% chance which is basicaly permanent on bosses, daze is useless on trash as it just dies before you stun it. Seeing stars is useless, just grab jewel slot and save 3 points. Daze is generally useless and you just do it for good damage boost against dazed enemies.
Vaulting Impact's Broken Stance is another huge reason to use Daze. A From Nothing jewel with Walker of the Wilds allows you to allocate both of those daze notables without having to invest points traveling to 'em.
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LeFlesh#9979 wrote:
Vaulting Impact's Broken Stance is another huge reason to use Daze. A From Nothing jewel with Walker of the Wilds allows you to allocate both of those daze notables without having to invest points traveling to 'em.


Hes already pathing around, so from nothing is kinda waste. Small nodes are decent and the socket between daze and crit cluster is great for time-lost jewel or against the darkness that can milk small nodes even more.

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