Global Feedback
1. BUFF other uniques!!!! 99% of all unique items are dogshit, and entire server is after 3-4 items, holy moly...
2. Do not nerf stronger builds (ascendancies), buff others, for example bring back our stats stacker. 3. DO SOMETHING with exp penalty!!! We have 3-4 months to play, make non no-lifers also get to 100. 4. Give us some more information about internal game mechanics, how they work (Delirium, crafting, AZMERI SPIRITS...) and most importantly where to get a particular unique! This one is THE MOST IMPORTANT thing for new players and player retention — you can have a beautiful almanac of unique items!!! 5. Fix the ISSUE where people who have jobs and life (and money) can also get 50+ divines, while streamers and no-lifers have millions of divines and kalandras!!! 6. Remove after-death effects! Especially from bosses! 7. Make quad tabs convertible to merchant tabs!!! 8. Allow us to instill corrupted amulets, otherwise those are non-tradable at all. 9. Buff a bit the drop rate of Azmeri Spirits. 10. Give some target farming ability to SSF players, or just remove it entirely. 11. Ban RMT players with bots! There is a Discord channel and very powerful bot for this game currently!!! You may ask me how to do that?? Have game masters and let them manually target-ban players, check transactions between players (one gives 10 kalandras, the other gives nothing), CHAIN permaban all players connected to bot accounts. 12. Make trials OPTIONAL or only for target farming (this is a very good idea for SSF or even for all players)!!! Incorporate ascendancies into main game. 13. Do not remove Abyss from the game, it's awesome!!! 14. Make trade search templates SAVEABLE!!!!! 15. Add in-game price checker like Sidekick. 16. Remove all group play buffs; make them only for PLAYING TOGETHER. 17. Give a small buff to drop rate of amulets and rings — a minor one is needed. 18. Improve early game pacing and difficulty — reduce random one-shots and overtuned early encounters. Make the first acts more fun, not punishing. 19. Rework loot feeling and reward systems — make loot more meaningful and visible. Give guaranteed rare drops or “bad luck protection” so grinding feels rewarding. 20. Improve endgame variety — add new bosses, unique challenges, and alternate progression systems to avoid repetitive grind. 21. Add “bad luck protection” to crafting and unique drops — guarantee something valuable after enough attempts. 22. Allow replayable campaign with scaling difficulty — after finishing story, let us RERUN acts with modifiers or challenges. 23. Add after death damage log, lets say last 5 incoming damage hits/dot ticks after which we died!! 24. Reduce visual clutter in fights — tone down explosions, overlapping skills, and visibility issues. 25. Improve performance of high-density maps and particle-heavy fights — OPTIMIZE engine for modern PCs. Last edited by Jagdkommando90#7200 on Oct 6, 2025, 11:54:13 AM Last bumped on Oct 6, 2025, 5:51:15 PM
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26. Make campaign skippable after first run per season
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