Map Bosses have more health than Ubers

As the name suggests, I've been running into map bosses that have more health than max Level Xesht. What the hell? Did you even test this patch? I'm supposed to fight bosses with double to triple that of Xesht.
I can't even complete maps because I keep running into this garbage. This patch is so broken in so many ways.
Loot is worse, forced to run no revives with max rarity tablets and triple delirium for even the slightest possibility of some currency. I have seen 1 Div since the update and that has even been while trying previously juiced tower maps with the new tablets system.

I keep trying to give this a go because I love the game but this update is so awful I just can't anymore. Everytime I try another few maps there is something else broken I find.
Last bumped on Oct 7, 2025, 11:21:15 PM
Well...running delirum... with 6 mods which probably has +resistance and/or more HP, boss level is probably +4...all together combined is a lot of HP.
Tech guy
I do think the quant nerf mid-league was kind of a kick in the face. I'm a slow player just due to IRL time constraints. There's a few items for my build I've found at say like 5 div that would be a huge upgrade but I can't seem to get any to drop (found 2 so far) now that I'm well into late maps.

All the market prices are set from people who were using the pre-patch farming strats so if you're trying to farm to afford those prices post patch you're kind of screwed IMO.
Add it to the list of shit they don't test or care to test.

GGG "fixes" problems with pen and paper, they never actually see if the change does anything.

They go by this philosophy that I heard Chris Wilson mention in an interview with the creator of Grim Dawn.

" Listen to the feedback when it comes to the problem, but don't listen to the solutions. Accept that there is a problem, but come up with your own solution."

This is good advice if you're Chris Wilson and you don't suck at figuring things out. For THIS dev team, it's disastrous advice.

Last edited by ImMobile2010#0431 on Oct 6, 2025, 8:20:10 PM
Here’s some tips
You can turn off the atlas passive skill tree for bosses entirely and it’s still fine, because the loots drop from boss is skewed heavily toward waystone (dev wanted to make sure people can sustain waystone after the boss fight), I tried the most juiced rarity, quantity on full difficulty bosses with 200% MF on gear, mostly they drop deli waystone and exalted orbs. Or just take 2 notes of rarity and quantity so you only at lv2 difficulty.
Idk why but when you empower the map bosses with boss tablets, the map doesn’t turn into an area with powerful map boss, you need the icon of powerful map boss on the map to get any buff from the atlas tree.
So doing regular map bosses with these notes for powerful map bosses, even if you use the tablet will give you none of the buff for the area except cranking up the difficulty for bosses.

hey ggg, map bosses cant be that strong!
I just partied with a random from chat and we did some maps. When it came to the bosses, one of them I killed had 26 mil hp. He was barely scratching it before it killed him but he was screen clearing the maps.

26 million hp for a regular boss in a juiced map? Then it doesn't drop anything.

I think it took me almost a min and 30 seconds to kill it with minions because it kept wiping them.

It's just crazy that the boss hp doesn't fit the loot it drops. Who wants difficulty for the sake of difficulty?

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