End game changes - my experience
Here are my personal opinions.
I like some of the changes: - Smaller maps; omg yes ,this one, absolutely. Though I would argue that now they are maybe a little bit on the other extreme, too small. The maps were so big, and that was super annoying especially with all these server issues that cause re-syncs and reset the fog of war every 10 minutes or so. It was also annoying that it took 20 minutes per map, and that I had to teleport back to my hideout several times per map to store the loot. - Use tablets with the waystone. What I don't like: - A boss in every map. When you character isn't strong, it prevents you from going anywhere. While my first character is strong and has no problems, I have big difficulties with the second one. I can clear all content in T15, but not the bosses. - Waystones almost don't drop anymore. I have one waystone with the boss, and that's usually it. When you consider the previous problem, having a new character that isn't strong yet, you waste your waystones and run out of them. - My problem with my second character could be due to my atlas tree. I have 8 points allocated in the "Map Boss Skill Points". That obviously makes things more difficult. Ok, but so what am I to do ? Refund the passives every time I play with the second character, and re-allocate them when I play with the first character ? Come on, maybe it would be better to have the number of POINTS shared between characters but not the actual tree with the allocations, or being able to have multiple atlas trees that you can pick & choose depending on your needs. - Last but not least, previously I liked that adding tablets to a tower did increase the monsters level in many maps. So, that's gone now ? So now we have smaller maps, thus less monsters, less waystones and less experience due to lower monster level, is that a good summary ? - Back on the topic of "smaller maps", I mentioned that I like reducing the size but they are too small now, you need to do many maps to level up and that's difficult when it is hard to get waystones. Last bumped on Oct 5, 2025, 4:43:44 PM
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I’d also like to point out the “one-tap kill” nature of most boss abilities. Sure, players make mistakes — maybe they get hit by a laser. But why does that have to mean instant death? Why not treat it like a warning shot: take 90% of their HP and give them a chance to recover and learn?
It feels strange that in about 90% of boss fights, the design boils down to this: • If you manage to burst them down instantly, great — you win. • If not, you’re likely dead from a single laser, slam, or AoE attack that you absolutely must dodge. • Even when there’s a supposed safe zone from the AoE, the boss might still fire a one-shot laser that turns the entire arena into a death trap. Last edited by Vanwartith#0305 on Oct 5, 2025, 3:19:59 PM
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"I now think that Jonathan and Mark laugh out loud every time they read sentences like these. Neden yaşıyorsun? Last edited by Jideament#2792 on Oct 5, 2025, 4:43:54 PM
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