Unpopular Opinion: Removing Towards Completely = Meh Idea

Having the towers in place forced players to have a little tact in their actions. You had to plan a route ahead of time, plan on tablets to use, etc. Now, you can just zerg down the whole map. Why is that bad though, and how is it different?

Well, heres a single example. Before, when you were lucky enough to find a citadel, you had to really elaborately plan tower execution before ever stepping foot into that citadel. If you don't, you are pretty much guarenteed just a single key on completion. Now, you can zip around the entire atlas using level 1 waystones to get to citadels, juice the citadel map to high heaven, get waystone tablets, and youre pretty much guaranteed 2-4 tablets. Surely execution like that not what the game designers would want.

There are now other exposed strategies that are just bad for the game. The seasons, that are supposed to last 4 months, that currently last essentially 2-4 weeks, need to be slowed down, not sped up.

One thing I really liked about the towers is their value not just in buffing maps in its radius and adding events to the map, is I also really liked how you can manipulate the "fog of war" with it.

Do I like 0.3? Yes. Did I have a problem with maps before? No. I do like that all maps have a boss now, if feels more eventful. I could see how and why people disliked the previous version of mapping. I don't really understand why you removed the towers all together. Why not just change the towers so that they can never overlap, and also so that the tower buffs all maps in its area rather than some random number of maps?
Last bumped on Oct 4, 2025, 7:23:25 AM

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