You dont respect us...
How can you explain on this forum that certain aspects of this game are completely wrong, the same ones that harm immersion gameplay and player progress? There are so many things wrong, some so persistently that it's hard to believe these devs actually have the capacity to continue with this work.
Act 3. Why not reduce it to Act 3? Why go to the Maltese Waterways and then Pix of the Filth? Why not get the key right away in Jiquani Sanctum and open the /temple and complete Act 3 with less fatigue? End game. Maps: Chilled ground and such... Wrong content, it harms immersion, increases map time, and makes the game very slow. Any idiot can see that this is wrong. But they think that reducing the area (which doesn't seem to have been reduced) makes a difference. For a change, there's a chill ground in the area where the boss is. These modifiers are pushed into the game; they haven't been tested for sure. And there's no defense, or at least no effect reduction. Another bizarre thing is that these maps have curses, which also hinder gameplay and lack defense mechanisms. Maps: Portals. What's the point of having zero revives on a map? In the beginning, it was one death, and you lost the map. That's wrong. Your solution was to set the number of portals according to the modifiers on the map. So, the better the map, the fewer chances of reviving, down to zero. What's the point of this? Knowing that evasion armor and ES aren't enough and provide almost no defense against bosses. Passive Tree: This is a total disaster; it lacks health and damage. 90% of the points in passives are chance or have finality. The amount of stun points is high instead of more armor, health, and ES points. Toons in the game are vulnerable, I know that, because I have a toon with over 7,500 ES who died with one hit today. I didn't die because I played poorly. You're the ones who are incompetent. XP: In POE 1, there were 10 bars to level up, in POE 2, there are 20. The XP gain rate after 95 is very low, and the XP loss upon death is high. There's no point in using an omen to save 75% of your XP if the gain rate is low. This is a basic principle of mathematics; even my cat will understand if I explain it. Maps: Considering that everything in the game is based on randomness, and the player has to suffer a lot to get T16 maps, why not combine three T15 maps to make a T16 map? Currency isn't easy to acquire. Why don't you scan the servers to eliminate the bots, who are already rich after 5 minutes of the new league? The trading market is imploding; no one can buy anything. What progress will players make if the T16 maps are, as I said, dependent on randomness? Freezing Crashes: You haven't fixed it, or maybe you haven't even looked at it. [Removed by Support] Last edited by Ramon_GGG#0000 on Oct 3, 2025, 4:51:33 PM Last bumped on Oct 3, 2025, 4:43:09 PM
|
![]() |