Feedback on Death Information in Path of Exile 2

Dear GGG Team,I hope this email finds you well. My name is [Your Name], and I've been a dedicated player of Path of Exile 2 since its release. I truly appreciate the depth and complexity of the game, which keeps me coming back for more challenging builds and adventures.However, I wanted to share some constructive feedback regarding the death mechanics in the game. Specifically, I've noticed that when a character dies, there's often no clear indication of what type of damage or mechanic caused the death. This leads to sudden and frustrating "one-shot" experiences where players are left completely puzzled about what went wrong. For example, in high-level content like maps or bosses, it's common to drop dead instantly without any prior warning or postmortem details, making it hard to learn from mistakes and improve.I understand that the game's design emphasizes skill, preparation, and mystery, but providing even a basic death recap—such as the last few sources of damage received—could greatly enhance the player experience. It would help newer players understand the game's intricacies and allow veterans to fine-tune their defenses more effectively. Games like other ARPGs have implemented similar features, and I believe it could reduce frustration without compromising the core challenge of PoE 2.I'd love to hear your thoughts on this or if there are any plans to address it in future updates. Thank you for your hard work on such an amazing game, and I look forward to continuing my journey in Wraeclast.
Last bumped on Oct 3, 2025, 2:48:31 PM
Echoing this comment.

My partner and I are frequently experiencing cases mapping together where he is getting one shot by what appears to be white or blue mob (one hit stun and subsequent death) while I'm taking tons of what appears to be DOT (and thus surviving) after the latest patch update. This is making the game experience frustrating.

Both of us are playing armor evade builds. His has more armor, mine has more evade. We have no clues as to why we're noticing this significant difference. As surely 34% deflect rate that cuts 40% of damage can't be having that much impact as compared to him having 2X my armor rating. Being able to see what is causing the death will be greatly helpful.

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