The tower is fixed but the rest still remains. (one portal, tablets and penalties)



1. Re-attempting failed map.

First of all, why do we still need to re-attempt the map node what we failed ?
The failing itself is the penalty spending times and resources on no bonus map is pointless both for player and game aspect, just make the node labelled as "Failed" and pathable.

2. One portal and tablet restrictions


Seconds, why do we forced to play with one portal when this is one of the very first complain since 0.1.0 ?
The tablet number should not tied to number of portal and one portal map should not be a common thing or the way we meant to play endgame.

Just strait up remove the restriction and make every nodes are 3 tablets no matter what.
and the revives attempt should not -1 per mods, make it either :

- Make it implicit roll for the waystone or make it's chance base affix

- Make it's only -1 revive only if you roll "special modifier" like one that +30% rarity founds

In addition, the 10% EXP penalty on EACH DEATH is just too much in this oneshoting environment. make the penalty tie to the portal numbers and proportionally applying the penalty instead, so if you have :

- 2 portals, each deaths cost you 5%

- 3 portals, each deaths cost you 3.33% and so on.

3. Bring back Rare icon

Challenging and Discouraging are different things, do not mix them up.
Last edited by DiamondDust#3046 on Oct 2, 2025, 11:51:21 PM
Last bumped on Oct 2, 2025, 11:42:27 PM
honestly, my main concern is that the last tablet requiring 0 revives is too multiplicative to the profitability of meta builds.

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