POTENTIAL FIXES FOR THE TRAVESTY THAT IS 0.3.1

Just reading some of the posts here it seems pretty obvious that 0.3.1 patch has been a flop, travesty, mistake, goof, bad choice, misstep, etc etc.....

Some of the main issues are:

THE BIG JUMP IN CURRENCY SPEND TO PLAY FULLY LOADED MAPS

Even without removing or changing any modifiers it still takes at least 2 exiles to get that to a fully loaded map which used to not be something required since you could boost mods thru towers but now its almost a must if you want to squeeze the best out of each dive. For anyone who isn't a streamer/pro gamer this is a MASSIVE suck on their already low funds. Every Exile orb used to increase a map is one not used in improving their character/build leading to the potential that players (such as myself) simply get stuck around lvl 80ish. Since divines have an absolute PISS POOR drop rate, this results in a dead-end feeling and kills the excitement to play/progress to pinnacle bosses.

SOLUTION: MAKE CURRENCY SOMETHING WE CAN REFORGE!!!

If I could combine the 1000+ (useless and basic) orbs of transmutation (or any other for that matter) into Greaters or even Perfects than this would create a path to improvement through my own merits. Even if the exchange rate is crazy, it still would allow players that arent pros/streamers the ability to continue moving forward.

ANOTHER SOLUTION: FIX THE DAMN DROP RATES.

Sorry for my language but this really has ticked me off. To go from a game that was sooooo good to what it is now.... its boggles the mind that one change like this could have such an impact.
Last edited by charlesmantooth#6653 on Oct 2, 2025, 11:21:51 PM
Last bumped on Oct 3, 2025, 1:17:17 AM
picking up currency is only like 30% of the total income for average player

also low tier orbs are needed, no point of wasting high tier ones on maps or strongboxes
d:-D*

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