POTENTIAL FIXES FOR THE TRAVESTY THAT IS 0.3.1

Just reading some of the posts here it seems pretty obvious that 0.3.1 patch has been a flop, travesty, mistake, goof, bad choice, misstep, etc etc.....

Some of the main issues are:

THE BIG JUMP IN CURRENCY SPEND TO PLAY FULLY LOADED MAPS

Even without removing or changing any modifiers it still takes at least 2 exiles to get that to a fully loaded map which used to not be something required since you could boost mods thru towers but now its almost a must if you want to squeeze the best out of each dive. For anyone who isn't a streamer/pro gamer this is a MASSIVE suck on their already low funds. Every Exile orb used to increase a map is one not used in improving their character/build leading to the potential that players (such as myself) simply get stuck around lvl 85ish. Since divines have an absolute PISS POOR drop rate, this results in a dead-end feeling and kills the excitement to play/progress to pinnacle bosses.

SOLUTION: MAKE CURRENCY SOMETHING WE CAN REFORGE!!!

If I could combine the 1000+ (useless and basic) orbs of transmutation (or any other for that matter) into Greaters or even Perfects than this would create a path to improvement through my own merits. Even if the exchange rate is crazy, it still would allow players that arent pros/streamers the ability to continue moving forward.

ANOTHER SOLUTION: FIX THE DAMN DROP RATES.

Sorry for my language but this really has ticked me off. To go from a game that was sooooo good to what it is now.... its boggles the mind that one change like this could have such an impact.
Last bumped on Oct 2, 2025, 11:20:40 PM

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