Shrines and strongboxes after 0.3.1 release

After patch 0.3.1, I only see one Shrine and one Strongbox on my maps. Even though I've got all the nodes for their chance to appear in the atlas tree. Before the patch, there were several per map. Please fix this. It's really sad to play without any juice on the maps :(
Last bumped on Oct 8, 2025, 9:37:57 AM
Same thing here. Only a single Shrine per map even though i have all the nodes for shrine and extra shrine from map with boss.
Sometimes...
same problem here.
Tested The Tablets for both Strongboxes and Shrines whit the tree focused on them aswell and still get max 1 of each i think something is broken .Its wrong 800% chance for more and still get only 1 on a special boss map is wrong pls check it out

There is definitely something wrong with shrines. I run with all shrine passives on the Atlas and tablets with "increase chance to contain shrines". Which can be over 300-400% chance for shrines.

Before 0.3.1 this usually gave me 4-8 shrines per map.

Now it's mostly none or one. Getting 2-3 shrines per map on really rare occasions.
This seems to affect all random content, including essences, Azmeri spirits and rogue exiles.

Reposting my reddit post.

I've noticed that since the patch my endgame maps seem to generate much less random content, although I was specialized in it (all the strongbox and essence nodes, including the Ecological Shift node adding 40% more random content). While before the patch it was usual to see 2+ strongboxes and 2+ essences per map, not they seem to be much more scarce.

So I ran an experiment. I full cleared 20 T15 maps, using only plain irradiation tablet. 10 maps with first setup, 10 maps with the second setup.

1. Almost fully specialized into essence and strongbox nodes (both +300% increased chance), including the Ecological Shift node.
2. No strongbox / essence / any other random content related atlas nodes

Results:

1. Totally 4 strongboxes and 4 essences
2. Totally 1 strongbox and 6 essences

I've been also counting all the randomly generated content (strongboxes, essences, shrines, exiles, azmeri spirits) and all additional content in general (ritual and other mechanics)

Results:
1. 13 random content, 2 additional content
2. 13 random content, 4 additional content

Conclusion:

The essence and strongbox nodes increasing chance to contain them do not work. I guess the same applies also for the shrine, azmeri spirits and rogue exile nodes. Ecological Shift also does not work (only the negative effect works - decrease to number of packs).

That makes it 34 atlas nodes not working (as intended) after the patch.

If I had to guess, all these random content nodes seem to be overridden by the new mechanism from patch notes:

"
Map Areas now generate with 1 to 3 extra random content, including Breach, Delirium, Ritual, Expedition, Shrines, Strongboxes, Essences, Wisps, Rogue Exiles, and Summoning Circles.


This matches my experience, since there was no map with more than 3 extra random content.

Please fix GGG.
same problem here
Same here for strongboxe(s)
Last edited by KnoxxDanger#2642 on Oct 6, 2025, 9:05:43 AM
yes the secondary mechanics are all rigged
the patchnotes said nothing about decreasing anything in spawnrates so it must be bugged af
IGN: HR_MiauMiau
There is slot to take more greed shrines in atlas tree but is greed shrine removed or why I cant find any data about it? At least i havent never got greed shrine so far.

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