New Orb of Alchemy replaces existing mods

I made 2 magic items with 2 mods on them, one item had a add fire damage mod. I added an alchemy orb to both items.

One itme lost it's added fire damage mod and it got replaced with physical damage instead.

Both items have 4 mods now, one item with 3 prefixes. so not sure if it replaced an existing mod on it.

Last bumped on Oct 2, 2025, 12:56:36 PM
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Zoddo#7578 wrote:
I made 2 magic items with 2 mods on them, one item had a add fire damage mod. I added an alchemy orb to both items.

One itme lost it's added fire damage mod and it got replaced with physical damage instead.

Both items have 4 mods now, one item with 3 prefixes. so not sure if it replaced an existing mod on it.

From 0.3.1 patch notes:

  • You can now use Orbs of Alchemy on Magic items. When used on Magic items the original modifiers are not retained
Last edited by Eleven777#0993 on Oct 2, 2025, 8:33:10 AM
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"
Zoddo#7578 wrote:
I made 2 magic items with 2 mods on them, one item had a add fire damage mod. I added an alchemy orb to both items.

One itme lost it's added fire damage mod and it got replaced with physical damage instead.

Both items have 4 mods now, one item with 3 prefixes. so not sure if it replaced an existing mod on it.

From 0.3.1 patch notes:

  • You can now use Orbs of Alchemy on Magic items. When used on Magic items the original modifiers are not retained


oh wut..... that kinda sucks
well it was to be expected - as alchemy was always about adding 4 random mods in PoE2. Now you can save on aug + regal + ex if all you care about is getting 4 mods on an item (e.g. maps) and it happened to be magic already.
Last edited by sl4ker#2559 on Oct 2, 2025, 12:56:57 PM

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