Hollow Palm issues

Hollow palm is currently unplayable for me because my monk continues to perform melee moves inches away from the monster or boss. Even when I use dash moves like flicker strike or the frozen palm move, they'll stop a few feet in front of the monster. I think hollow palm needs more reach.
Last bumped on Oct 2, 2025, 10:53:36 AM
I can't say I've faced this problem, but I do think the scaling on Hollow Palm is ass - you get some attack speed and crit rate but it's no way near significant enough for losing a weapon

Especially because you can get like +6 To Level of Melee Skills from weapons which you have no access to with Hollow Palm, and that is a MASSIVE increase in damage which the attack speed and crit scaling doesn't even come close to at endgame.

I wish there was a way to actually scale that better, like our skill level scaled with our DEX or something, +1 to Melee Skills for every 50 DEX?

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