Bug with crossbows and buffered targeting

I finally figured out why my crossbow build randomly won't fire or unexpectedly fires or fires in the wrong direction:

If you mouse over an enemy, the game highlights it and "targets" it. If you are holding down the "Move Only" command on left mouse when you attempt to fire a shot, but the target has gone out of range, the game buffers the shot.

If you then move back in range of the target (or it moves back in range of you), the game will attempt to fire the buffered shot without you having to press the "shoot" button again even if it's like 5 seconds later. Even if you've released the "Move Only" button.

Unfortunately this leads to a lot of odd and unexpected behavior.

If you're very close to the reacquired target and it's moving quickly when the buffered shot fires, the turn rate can get screwed up and you'll just fire in a randomish direction and not even hit the target.

If you aren't expecting the buffer when you re-enter range, you'll randomly fire in a direction that usually isn't anywhere near your mouse cursor at that time and without you actually pressing a skill button.

There also seems to be a case where the buffered shot can "eat" further skill commands, so you'll be surrounded mashing "shoot" and nothing goes off, even though you have bolt(s) loaded. I think it's because the buffered target isn't in range, or you're facing the wrong direction from it, etc.

Super frustrating and annoying, especially when trying to kite or run and gun quickly.

Not sure if this is intended or desired, but if so please give an option to disable the buffering so people that have Move Only on left mouse and like to hold down their skill buttons don't get burned by this.
Last edited by CrucibleThrow#2889 on Oct 1, 2025, 5:01:19 PM
Last bumped on Oct 1, 2025, 4:50:15 PM

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