Simple rare monster icon fix

Can you just change the pointless remaining monsters in the map info to just show rare monsters remaining? You could even hide the number until 10 or 20 left. Still have to look for them but at least would know if it’s worth the time
Last bumped on Oct 1, 2025, 2:51:24 PM
nah, just add back the icons

i just hate that it makes essence hunting so terrible tbh - already redid my atlas cause that part of the tree just doesn't exist if you can't see them on maps.
Last edited by tdonov5#2743 on Oct 1, 2025, 1:27:28 PM
They could just add a line on an atlas point to show icons on mini map, tack it on to an existing node
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Edrifan#9847 wrote:
Can you just change the pointless remaining monsters in the map info to just show rare monsters remaining? You could even hide the number until 10 or 20 left. Still have to look for them but at least would know if it’s worth the time

This seems like a great compromise. "11 monsters left, including 2 rares."
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84
I think they should just let it remain as it is however add more checkpoints.

After the boss is killed, show the entire map and let people clean up the map they missed such as ritual, breach, rares etc.
No reason to hide the map after the objective is done.

The update just makes it so people just B line run to the boss and skip all the rares leaving the people who want to kill them without any good solutions

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