Remove timer from Breach and Delirium in 0.4
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Breach and Delirium need to be rethought for the upcoming 0.4. Unlike Expedition or Ritual, these two timed mechanics have a problem with the game’s philosophy: either you kill fast, or you can’t complete them or get the most benefit. The most glaring case is with the Pinnacle bosses: you can’t finish Breach unless you have high enough DPS to clear your way to Xesht, and Delirium... the monster waves just pile up without the player knowing what’s going on.
I think both mechanics should embrace that “slower paced and meaningful combat” the game offers. Even though late endgame gets a bit crazy, a defensive build can beat all challenges—except in Breach or Delirium, where the priority is “do it fast and brainlessly” and specialize in damage. Delirium could be reworked into a mechanic without a timer: the mist wouldn’t disappear, but each time the Delirium counter goes up, encounters would become harder until the player decides to end the mist. Breach, on the other hand, could be different, though I’m not entirely sure how to approach it. In the end, the goal is to collect splinters through clasped hands. I guess it could work by setting up a few clasped hands and making tough encounters around them—but, without a timer. Last edited by Sulik7#2502 on Sep 30, 2025, 10:38:28 AM Last bumped on Oct 13, 2025, 7:26:49 AM
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First, simply remove the expired timers from the screen. In delirium. In the trial of Sekhemas. In the trial of Chaos. When playing in a party, only one person has a timer, while the rest just hang on the screen and interfere the view.
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I see your point, but I'd argue that different builds cater to different mechanics. Some require you to be fast, some require you to hit hard.
What I would suggest instead, if you allow me to flip your concern around, would be to add more mechanics that are best suited to tanky characters. Right now I have a glass cannon sort-of-char, and if I die my thought is "I need more damage". My defense is not letting anything spawn, and I believe I shouldn't be able to do everything with it. TLDR: I see your point, but I believe we need more content for tanks rather than flattening the content to allow every build to do it all. Early to bed, early to rise, fishing all day, making up lies.
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