Breach Realmgate consumed 300 Splinters in a single run (selected 150)

Bug Report ID: #4062396232

I put 300 Breach Splinters into the Realmgate slot, selected 150 for the run, completed one Breach, returned to my Hideout and the stack was 0. I expected 150 to remain. Client log shows only one Breach instance was generated.

Steps to Reproduce:

1. Put 300 Breach Splinters into the Realmgate slot.

2. Choose 150 (max) as the run cost.

3. Start and complete the Breach.

4. Return to Hideout ⇒ 0 Splinters left (expected 150).

Expected Result:
Only 150 Splinters should be consumed; 150 remain in the slot.

Observed Result:
Entire 300 stack was consumed after a single run.

/bug Report ID: #4062396232

Client.txt evidence (relevant lines):

2025/09/24 06:02:03 ... Generating level 82 area "BreachDomain_01" with seed 829582703
2025/09/24 06:04:55 ... Xesht, We That Are One: Ugh...! We That Failed...
2025/09/24 06:05:18 ... Generating level 65 area "HideoutFelled" with seed 1


Only one Breach instance; no second “Traverse” or additional instance generation between these times.)

Environment:

Region: Europe (fra.login.pathofexile2.com)

Time of occurrence: 2025-09-24 ~06:02 CEST

Hideout: Felled Hideout

Instance ID (Breach run): 1020664364

Character: ES/EV build (not relevant, included for context)

Notes:
I had 300 Splinters slotted, selected 150. After finishing the run and porting back, the remaining 150 were gone. No crash; I did a relog later (after noticing the issue).
Last bumped on Sep 24, 2025, 12:23:59 AM

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