Uncut Gems should show the level at which you can use them

Just as the titel says-. Right now Uncut Gems dont show the Lev el you cna sue them at. So you mostly just have to guess or look it up online. Ading a small indicator of the level would be extremely helpful.

Furthermore adding a list of the different level of skills in G would also be helpful. If you for example leveling a twink you really have to guess when you have to teleport back to level up your skills if you dont have it in memory.
Last edited by Alzucard#2422 on Sep 20, 2025, 3:35:17 AM
Last bumped on Sep 28, 2025, 1:18:32 AM
+1
+1
gems should not have level-requirements.

Character level overall should not be a requirement for anything, just a metric to show estimated power/time played of a character.
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Alzucard#2422 wrote:
Just as the titel says-. Right now Uncut Gems dont show the Lev el you cna sue them at. So you mostly just have to guess or look it up online. Ading a small indicator of the level would be extremely helpful.

Furthermore adding a list of the different level of skills in G would also be helpful. If you for example leveling a twink you really have to guess when you have to teleport back to level up your skills if you dont have it in memory.

It literally tells you, when you try and cut a skill into it.
"
vzmNitie#2139 wrote:
gems should not have level-requirements.

Character level overall should not be a requirement for anything, just a metric to show estimated power/time played of a character.

Sure, just let level 1 chars wear level 80 stuff and why bother even unlocking skillpoints, just give all the skillpoints from level 1.
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Alzucard#2422 wrote:
Just as the titel says-. Right now Uncut Gems dont show the Lev el you cna sue them at. So you mostly just have to guess or look it up online. Ading a small indicator of the level would be extremely helpful.

Furthermore adding a list of the different level of skills in G would also be helpful. If you for example leveling a twink you really have to guess when you have to teleport back to level up your skills if you dont have it in memory.

It literally tells you, when you try and cut a skill into it.


That's just not QoL. It makes senst to show the level directly on the gem, because then you dont have to right click and realize, you need a higher/lower level of gem.

+1
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vzmNitie#2139 wrote:
gems should not have level-requirements.

Character level overall should not be a requirement for anything, just a metric to show estimated power/time played of a character.

Sure, just let level 1 chars wear level 80 stuff and why bother even unlocking skillpoints, just give all the skillpoints from level 1.


Actually the mana requirement would prevent u doing that. Not that i think its a good idea to do it.
Would extend this to other things as well. Example, essences, I can not see the top end range of the mod rolls. POE1 shows this, so you know if you are potentially going to make the item unusable until a much higher level.

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