Runes that curse players need better visibility

I am referring to endgame mapping when the waystone has a modifier that curses players with Enfeeble, Temporal Chains, or Elemental Weakness.

The visibility on these runes were already bad, but playing a Cold Infusion Sorc this league, it is horrible.

Cold Infusions leave lingering ground effects that can hide a good part of the start of these curses, and when I notice them it's often too late.

These need better visibility.

Perhaps "raise" them off the ground? Maybe just to our character's knee height? So that they are never covered by lingering ground effects.

Good or bad design, at least they need to be visible. Too much of this game in the endgame is just a whole lot of I-can't-see-shite.
Last bumped on Sep 13, 2025, 10:21:22 AM

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