PoE 2 movement is still clunky

For me the biggest difference between PoE 2 and PoE 1 is the feel of movement. At endgame PoE flows. PoE 2 is fighting against you every step.

I also understand the many hundreds of small things to do with animation, combat, and underlying systems that affect that. However the core movement philosophy of PoE 2 is the reason for this outcome, from what I can glean from all the information and videos from GGG. It seems to be the design intent.

Another proof of this issue is comparison with Titan's Quest 2. That game is also slow compared to PoE, but the movement (including combat) doesn't feel clunky and disjointed like PoE 2 does. It has a smoothness about it that made it enduringly fun to play, and is one of the reasons I'll return to it when there is new content.

I played a LA Deadeye this league partly because it was the potentially fastest known build (or one of them). But even at the speed I could get it to and riding a Rhoa that heavily mitigates movement penalties, it still feels unavoidably clunky.

PoE 2's design philosophy has a big challenge with player movement. Now, maybe it's what they want, and if so, fair enough. There are other games for me. I'm not making petulant demands here. I'm just pointing out the visceral moment to moment experience of playing the game (for me at least).
Last edited by t0lkien#7048 on Sep 13, 2025, 7:26:29 AM
Last bumped on Sep 13, 2025, 7:25:18 AM

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