Let's make Chayula great
My suggestions concern Chayula's passive abilities
1) Change the effect of "Grasp of the Void" to an effect when striking (it can be made weaker and the cooldown reduced) — I really like how it looks visually now, but it's quite difficult to use, since in the end game players don't want to roll around, but rather strike with a staff (or their hands) 2) Change “Waking Dream” so that the clumps are slightly weaker, but appear more frequently and in more variety - currently, it often happens that many clumps of the same type spawn in one spot, which may not be necessary (in addition, their model should be slightly reduced in size and made slightly more transparent) 3) Change “Unravelling” so that it either changes the effect after each hit, or so that the player can choose one permanent effect (as is done with clots in “Lucid dreaming”) 4) Add the ability to use the spirit of darkness for passive abilities (i.e., darkness will be permanently retained instead of spirit, and the price will be increased, for example, by 3 times) 5) Add a corresponding herald of darkness, which, when sufficient chaos damage is dealt to an enemy, will cause an explosion with chaos damage (similar to the effect from the altar), allow it to be used on all types of weapons, the main requirement being intelligence Also, since I like the look of the shadow clones from the Grasp of the Void ability, it would be interesting to see a general skill (or spirit) gem for monks where they would participate. Last bumped on Sep 12, 2025, 10:09:44 PM
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