Simulacrum Experience
I get there was this whole thing where there was a decision to remove experience penalties on death when running pinacle content with the cost of this decision being removal of experience gain as well. The stated goal of this decision was to make it so people were less reticient to do pinacle content for fear of death. The problem with this decision is that it disincintivized running content such as simulacrum and breach where you're killing large numbers of monsters as now you're essentially ONLY running this content for rewards. Breach is bad enough but simulacrum is 15 waves of monsters that you're killing. You've managed to create the very same issue you've set out to remedy by disincintivizing content only this time you're just actively punishing people who enjoy it.
Last bumped on Sep 12, 2025, 4:44:29 PM
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