Shade Walker Mod

The shade walker affix is detrimental to melee players, in particular any builds utilizing rage. The shade walker affix puts desecrated ground around the monster, as well as a trail of desecrated ground behind it. Not only does desecrated ground do damage over time, it also prevents all life/es recovery (including flasks.) As a rage utilizing warrior running berserk, at full rage I am taking 4.7% of my hp per second. Standing in the desecrated ground starting at full hp, with NO other sources of damage (including the desecrated ground), I will die in 21 seconds. Add in the desecrated ground damage and you are looking at death in under 10.

Lets assume this monster is also in a pack of several other rares/magic monsters. If I leap in and get hit for 50% of my hp, I will be dead in under 5 seconds without taking ANY other sources of damage.

This is also assuming I can even see the rare that has the affix when there is high density. The ground effect is easily hidden under other effects, and its insanely easy to miss. My 10 last deaths are ALL to this mod, it makes any rage focused build completely unviable.

To make it even more painful, shade walker allows the rare to teleport to your character. So if you are attempting to run away and regen health, good luck cause you are about to get RKO'd.

This mod needs tweaked drastically to make abyss approachable for anyone not one-shotting monsters off screen.
Last bumped on Sep 12, 2025, 3:37:53 PM

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