Endless dungeon Custom league mechanic
I have an idea for a new unique league mechanic for poe2.This league mechanic would be similar to something like darkest dungeon, only in real time. You can add 3-4 npcs to your squad to fight with you. You have the choice to enter various rooms in an endless infinitely scaling dungeon. Each room will have various reward types and content to encounter.
Reward types Npc encounters You can encounter rogue exiles, various types of in game monsters, unique npc's, etc; to add to your roster. These npc's will have locked procedurely generated skill gems equiped. You can choose their support gems, and increase their power by crafting and equiping gear on them. Merchant encounters These merchants would sell modified existing crafting currencies already in the game, but they can only be used on your npc squadmates. They are much more common then the regular crafting currencie counterparts Treasure room Normal rewards like the rest of the game, along with some new exclusive drops and currencies Combat types Each room will have you fight a horde of monsters, a boss/bosses, or both at the same time. The monster/boss types and amount will be randomized (yes you could be fighting 3 bosses at once.) Endless scaling Each room will have scaling modifiers just like delve. If it starts getting too easy with your squad, just go deeper into the dungeon. Pros to this mechanic * Gives poe 2 it's first infinitely scaling mechanic * Gives players that love crafting more opportunities to craft unique varied items * Gives new players practice with the crafting system, without power creeping their character throughout the whole game * Players might create characters that only work in this mechanic. Such as aura bots, adding to build variety and specialization. * Has very deep thought provoking strategy. - Some players might make an aura bot, and focus on making their npc's do damage. - Other players might make their npcs setup curses, auras, or inflict ailments; allowing them to omit those skills and passive points from their own characters build. - You can swap different npc's in and out of your squad based on the fight you're going to encounter. You might have an npc that deals with high attack speed by using something like temp chains, or an npc that walls off bosses to make fighting multiple bosses easier, or an npc that freezes mobs, so you don't get trapped while you're focusing on killing the boss, etc - Alot of the work is already done - Rogue exiles with gear loadouts already exist - They already have a robust spector/companion system - They already have the framework for a procedurely generated map with the atlas Last edited by xDARKKNIGHTx09#9267 on Sep 12, 2025, 4:20:54 PM Last bumped on Sep 12, 2025, 2:51:50 PM
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