Act 1 request: ensure Una sells a Sapphire Ring for Geonor

Count Geonor is the first real resistance check in Act 1. Without reliable access to basic cold resistance, the fight can feel like a sharp difficulty spike rather than a teachable moment. It is odd that Una does not consistently sell a Sapphire Ring when this is the intended lesson.

Player impact:
  • I spent over 30k gold on Finn gambling for rings just to finish the Geonor fight.
  • Vendor RNG means some players/characters get a cheap Sapphire Ring, while others are stuck fishing or gambling for one.
  • Early crafting and charm options are limited, so a vendor safety net fits the pacing.


Proposal:
  • Guarantee that Una sells at least one Sapphire Ring once the Geonor quest is active.
  • Make it a low-tier version at a sensible vendor price. One per character is fine.
  • Add a short in game hint like: "Cold bites hard where you are headed. This ring should help."


Why this helps:
  • Teaches the core ARPG lesson to gear for the encounter.
  • Reduces early RNG swings without removing mechanics or difficulty.
  • Leaves veteran routes untouched while smoothing the new player experience.


Alternative implementations:
  • Guarantee a modest cold-resistance charm in Una’s stock when Geonor is revealed.
  • Add a small side task that rewards a basic Sapphire Ring before the boss.
  • Offer a one-time purchase from Una that lets the player choose a resistance ring when the Geonor quest is active.
Last bumped on Sep 12, 2025, 11:41:10 AM

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