Sprint still feels off post patch
First - I appreciate the grace period coming out of dodge roll into a sprint so that we don't keep get knocked down.
However, I noticed that when you sprint, there's a slow animation stutter step coming out of it when you don't cancel out of it. The issue here is you can be coming out of a dodge roll, and hold the space bar a hair too long, and you immediately go into that stutter step, which messed with player positioning and makes the whole thing feel very clunky. For the window during the beginning of a sprint where we are immune now to getting knocked down, can we also have during the same window the ability to leave sprint WITHOUT that animation? Let the animation kick in the same time as we lose our initial sprint immunity. I feel like it will help a ton to avoid unintentional consequences of the accidental sprint. Last bumped on Sep 12, 2025, 11:13:55 AM
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