Need help with functional mace modifiers for a shield build?
Hey guys, I could use some help with figuring out what works for shield skill scaling on a mace.
Prefix: Flat damage boosts - no effect (local buff). Physical % damage boosts - no effect (local buff). Accuracy rating - no effect (local buff). Increased elem. damage - functional. Desecrated: Increased damage against enemies with fully broken armour - functional. Attacks with this weapon penetrate fire resistance - no effect (local buff). Empowered attacks deal increased Damage - functional. Increased physical damage + reduced attack speed - no effect (local buff). Increased damage while you have a totem - unknown. Suffix: to Level of all Melee Skills - functional. Leeches % of Physical Damage as Life - functional. Leeches % of Physical Damage as Mana - functional. Life per Enemy Killed - functional. Mana per Enemy Killed - functional. Grants Life per Enemy Hit - unknown. Increased Attack Speed - no effect (local buff). Critical Hit Chance - unknown. Critical Damage Bonus - unknown. Increased Stun Duration - unknown. Increased Stun Buildup - functional. Desecrated: % of Skill Mana Costs Converted to Life Costs - unknown. Essences: Perfect essence of Haste - no effect (local buff). Most modifiers not related to shield skill scaling are obviously omitted. Right now the best setup seems to be: 1-2 prefixes filled with junk Elem damage boost if you deal fire damage Warcry/armor break boost desecrate +to all levels of melee Stun duration/stun buildup? Strength Skill speed/Damage vs rares+bosses for runes Any help/tips? Last edited by Hattenhair#2567 on Sep 12, 2025, 10:49:37 AM Last bumped on Sep 12, 2025, 10:38:14 AM
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