Map emptied on death against boss
I really don't like that mar are emptied when you die against boss. I mean why is this even a thing ?
Last bumped on Sep 13, 2025, 4:13:14 AM
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Agree. I’d prefer portals dictate if I lose a map.
I still think the whole less than 6 portals business is silly too. But I can live with it. |
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" Afaik a technical limitation, because of some exploit. Maybe they'll change it at some point. PoE2 0.3 Character: https://poe.ninja/poe2/builds/abyss/character/Sadaukar-2191/Acidic_Sadaukar
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I don't really see how it can be an exploit. The code is literally there they just refuse to implement it, because of an arbitrary decision to punish you for dying at a boss.
In poe1 when you die to the boss the instance is not cleared out, the boss is also not reset. Even here. When you die normally the map does not reset. The ooonly reason I can think of them saying it can cause an exploit is because they want the "kill boss in one go" thing. And because of the way they coded the instances, in order to reset the boss back to full HP then need to reset the entire map leaving just the boss inside. (basically make new 1 monster instance on every death) This would explain why they need to clear out entire maps for this. Its a jank that just forces players to clear map > loot first > do boss However code needs to be improved, because as it is now dying even after boss death resets the instance afaik. And you can't get boss loot if you die to some lingering effect or if a draw happens (which is funny since draws in campaign are a thing and you can still get your loot. Happened to me with Azmadi. They could just implement a line that forces the boss to heal to 100% if a player is not in the arena. If player dies - boss heals. Can't be abused since portals are disabled in arenas anyway. But what do I know. I ain't a dev. I just be flapping my mouth Hope they just improve/iterate on it later on. |
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" I don't remember the exact exploit, so take it with a grain of salt. Iirc there was a bug, that if u died after killing the boss, the boss would respawn and u could kill him over an over again until u run out of portals. I'm not a dev or programmer, so I can't say if it's hard to fix. My guess is, that they never intended to have more than 1 portal in the first place, on top of that they added checkpoints to maps that also weren't intended. Who knows what kind of stuff they coded into PoE2s Waystones to begin with that might now just behave weird with having all this extra stuff in it. I think the fix might take more work than we expect. But in the end, ur guess is as good as mine. PoE2 0.3 Character: https://poe.ninja/poe2/builds/abyss/character/Sadaukar-2191/Acidic_Sadaukar
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I understand now why it exsit, it doesn' take away that is a flawed way of patching an exploit. It's like fixing a hole by digging the dirt that is just beside to fill the first hole.
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" Now then, I say this kind of thing is bull if thats the so called exploit. The argument cracks when you realize that current normal revives don't respawn any monsters to begin with. They just load you back to the last checkpoint. In poe1 when you respawn the boss doesn't reset. Sure it does not heal but all they had to do is figure how the boss WILL heal when a player dies/leaves the arena during fight instead of just hitting the hard reset on the whole instance. It makes absolutely no sense why revives pre-boss do not reset instance or respawn monsters and then after boss you have to reset the instance when a normal revive even after the boss is killed will NOT cause the boss to respawn. I had this shit happen yesterday. Fought Abyss Pinnacle boss and it died from an ignite after I was dead. Guess what, now after I respawn I can't loot my stuff cuz its deleted and I can't repeat the boss either cuz THE GAME THINKS THAT I KILLED IT and now cuz of the dumb respawn code we get the worst of both worlds. You lose the loot and the boss fight. |
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