Kulemak is a shit fight if you are melee

Kulemak Pinnacle fight is absolutely shit as a melee. The blobs that create the ground effect prevent you from actually damaging the boss. As a range you can easily attack the boss and stay out of those ground effects.
Last bumped on Sep 13, 2025, 8:16:59 AM
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Alzucard#2422 wrote:
Kulemak Pinnacle fight is absolutely shit as a melee. The blobs that create the ground effect prevent you from actually damaging the boss. As a range you can easily attack the boss and stay out of those ground effects.


All fights are shit fights if you are melee.
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Fae_Lyth#6750 wrote:
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Alzucard#2422 wrote:
Kulemak Pinnacle fight is absolutely shit as a melee. The blobs that create the ground effect prevent you from actually damaging the boss. As a range you can easily attack the boss and stay out of those ground effects.


All fights are shit fights if you are melee.


Most are fine. But why design something in the first place that handicaps melee this much. It makes no snse to me
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Alzucard#2422 wrote:
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Fae_Lyth#6750 wrote:
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Alzucard#2422 wrote:
Kulemak Pinnacle fight is absolutely shit as a melee. The blobs that create the ground effect prevent you from actually damaging the boss. As a range you can easily attack the boss and stay out of those ground effects.


All fights are shit fights if you are melee.


Most are fine. But why design something in the first place that handicaps melee this much. It makes no snse to me


Wrong, this entire game is against melee. Im playing Chayula monk, leech build, i refuse to use energy shield too, because i should be able to play Evasion/Leech, but in fact, damage scales way higher than the amount of HP possible. Melee is fucking terrible, but i refuse to quit.

1006 deaths currently for this league, because melee/evasion is so fucking terrible.
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Ghrimm4#7838 wrote:


Wrong, this entire game is against melee. Im playing Chayula monk, leech build, i refuse to use energy shield too, because i should be able to play Evasion/Leech, but in fact, damage scales way higher than the amount of HP possible. Melee is fucking terrible, but i refuse to quit.

1006 deaths currently for this league, because melee/evasion is so fucking terrible.


I was talking about bosses and pinnacles in particular.
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Ghrimm4#7838 wrote:

1006 deaths currently for this league, because melee/evasion is so fucking terrible.


I don't think I ever died 1000 time in a league, let alone within 3 weeks, clearly you're rushing through thinking you can tank everything, you're doing something wrong that's for sure and I have the feeling that your "I won't quit" mentality is behind it.
Tech guy
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Warrax#2850 wrote:
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Ghrimm4#7838 wrote:

1006 deaths currently for this league, because melee/evasion is so fucking terrible.


I don't think I ever died 1000 time in a league, let alone within 3 weeks, clearly you're rushing through thinking you can tank everything, you're doing something wrong that's for sure and I have the feeling that your "I won't quit" mentality is behind it.


If you go full Evasion u will die a lot if you also paly melee. But thats not an issue of melee thats an issue of Evasion/Deflection.
Last edited by Alzucard#2422 on Sep 13, 2025, 7:51:08 AM
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Alzucard#2422 wrote:
Kulemak Pinnacle fight is absolutely shit as a melee. The blobs that create the ground effect prevent you from actually damaging the boss. As a range you can easily attack the boss and stay out of those ground effects.

It depends on what kind of melee you playing I assume. Had no any issues with this boss, just like with the others. 2 hits and yet another boss silently joins the countless numbers of slain monsters. I think I could oneshot him if everything will proc in proper time. The only blob I recall is the one he inititally launch before the fight, is this the one you are speaking of?
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JEE_ZUZ#0982 wrote:
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Alzucard#2422 wrote:
Kulemak Pinnacle fight is absolutely shit as a melee. The blobs that create the ground effect prevent you from actually damaging the boss. As a range you can easily attack the boss and stay out of those ground effects.

It depends on what kind of melee you playing I assume. Had no any issues with this boss, just like with the others. 2 hits and yet another boss silently joins the countless numbers of slain monsters. I think I could oneshot him if everything will proc in proper time. The only blob I recall is the one he inititally launch before the fight, is this the one you are speaking of?


Blobs appear all the time. And every blob creates a ground effect that does damage and prevents regeneration. Not everyone one shots a boss wtf
Last edited by Alzucard#2422 on Sep 13, 2025, 8:18:40 AM

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