Suggestions for Game Improvements on the Console Version of 0.3 Early Access
Dear Support Team,
I truly appreciate the fantastic improvements made to the console version in Version 0.3, particularly the enhanced warehouse display. That said, there are still several areas where adjustments would greatly improve the player experience. I hope your team can take these suggestions into consideration to make the game even better for everyone. Here are my thoughts: 1. Item Pickup Bug on Controller: There’s a bug where pressing the A button sometimes fails to pick up items—you have to exit and restart the game to resolve it. 2. Lack of One-Click Organization for Backpack/Warehouse: Without a one-click organize feature for the backpack and warehouse, it’s inconvenient to manage items using a controller. 3. Tier T Display on Controller: To view Tier T on the controller, players shouldn’t have to hold the right stick continuously. A toggle button would be better, as holding it is uncomfortable. 4. Batch Pricing/Adjustment in Offline Shop: The offline shop should support batch pricing and batch full adjustments. Having to reprice items one by one is too time-consuming. 5. In-Game Visibility of Sold Items’ Stats: For items sold in the offline shop, their specific attributes can only be checked on the web page, not in-game—this is inconvenient. 6. Missing Chinese Localization for In-Game Market Webpage: The in-game market webpage hasn’t been localized into Chinese. 7. Currency Storage for Pets: Pets have a currency storage backpack, but picked-up currency currently goes to the main backpack instead of the pet’s. 8. Warehouse Functions Needed: The warehouse requires features like reforging, disassembling, appraising, and selling items. 9. Item Pickup Detection on Controller in Trials: After opening chests in trials, the controller’s item pickup detection often misidentifies other chests, causing accidental interactions. 10. Batch Purchase for Appraisal Scrolls on Controller: You can’t batch-purchase appraisal scrolls on the controller—you have to click each one individually. 11. Backpack Size Limitations: The backpack is too small, forcing players to return to town frequently and extending gameplay time. 12. Console Optimization Issues: The game still lags and stutters significantly on consoles, even with Extreme Performance mode enabled. 13. No Direct Return to Town from The Abyss: Players can’t return to town directly from The Abyss—they must first go back to the surface. 14. Portal Dependency for Boss Areas: Some boss areas (e.g., expedition bosses) don’t allow direct town returns and require interacting with a portal. 15. Skill Slot/Quality Upgrade Issues on Controller: Unlocking skill slots or upgrading quality on the controller sometimes doesn’t work when clicking—you have to remove the skill first. 16. Character Interface Discrepancy (Console vs. PC): The console character interface differs from PC—on PC, you can clearly see how much resistance exceeds limits at a glance, but on console, you need to check a dropdown menu. 17. Import Hideout Designs on Console: Console players can’t import other players’ hideout designs like on PC. A subscription-style filter system would help. 18. Hold-to-Return-to-Hideout via Portal: When using portals to return, there should be an option to hold the button to go directly to your hideout instead of town. Thank you for your hard work on the game—we’re all excited to see it grow even stronger with these tweaks. Looking forward to your response! Last bumped on Sep 12, 2025, 12:19:11 AM
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I need one more things for controller option it is Auto-collect to stash tab its hard to collect currency and other(maybe just add for currency, rune, derillium and other that are stash in shop only) and item lock option for item that you dont want to move to stash tab.
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