Same 💩 with after-kill deaths.

Just failed the Trial of Sekhamas for the 4th time. Killed the bosses, then died to some 💩 I couldn't see (my ant minions spawn some ice pools that cover all the ground, no way seeing anything). Died AFTER the boss was dead. Zero points. Full reset. What a 💩 design.

Gauntlet is brutal with a controller. The movement is atrocious, really reall bad. WhyTF do we slide for a full second after letting go of the stick? "Sprint" might as well be a suicide button. And who thought invisible one-shot mechanics were good game design?

On a positive note, crafting is finally better. Still miles behind Last Epoch, though. It really feels like the key difference is that LE's devs actually play their game.
Last bumped on Sep 11, 2025, 2:31:19 PM

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