550 hours played as warrior (Feedback)

First of all, I'm grateful for the change in Giant's blood and armour.

My class fantasy as warrior has always been to play two-handed and not use a shield.
The balancing changes in previous patches regarding giant blood really bothered me because it was mandatory.

- Armour changes, phenomenal

I actually can play endgame without a shield, love it.

- Campaign

Best than ever, i saw some ppl complaing about how stretched act 4 is,
but I don't see any problem related to this, I liked everything, with very few exceptions, such as bosses that are easier than they should be

- League mechanic, Abyss

Extremely fun and addictive


Now what I didn't like:

- Random abyss one shots
- Poison aura/slime melting through full resists
- Too many anti-melee mechanics regarding Abyss, on-death effects, green bubbles etc
- Uniques are still BAD for warriors, by a large margin, is not even close to be good....30% reduce attack speed, -300 accuracy, stuff like this has to go.
- Rogue exiles are still unrewarding, easy to kill, they have so much potential...every single map should have a rogue exile, they could be easy at start, like a rare, but if you spend atlas points they should be very rewarding and hard as bosses
- Abyss are awesome, we need more surprises in maps
Last edited by rdm0O0Etly#4601 on Sep 11, 2025, 11:11:53 AM
Last bumped on Sep 12, 2025, 10:34:13 AM
I didn't like the Giant's Blood change, it just led me to NOT use it and just use a Two handed weapon instead of rocking 2.

Sad really, I hope they revert the change.

Warrior is already weak and now we get even weaker if we wanna use Giant's Blood? You already need an crazy amount of strength to dual wield 2x Two handed weapons anyway


I agree with Abyss mobs, Rare abyss mobs do insane damage! I got oneshotted by the first abyss rare lol

Uniques having downsides needs to be removed, it's just not fun. Every unique should have only positive mods on it, not downsides
The abyss ground dot is physical damage over time and disables life recovery.

im not sure if theres any where to reduce physical damage over time (not bleed) but thats how you would reduce the damage of the abyss ground dot.
If they revert it will become mandatory... thats not good.

Personally i would change HP penalty for damage penalty.
Something about 10% damage and atk speed penalty.
"
OniJihn#0420 wrote:
The abyss ground dot is physical damage over time and disables life recovery.

im not sure if theres any where to reduce physical damage over time (not bleed) but thats how you would reduce the damage of the abyss ground dot.


It should only disable life recovery or have high damage, not both
"


I actually can play endgame without a shield, love it.




Holy shit. You are right ;)
Update:

Rolling slam attack speed is bugged.
4% atk speed nodes are not changing my 2.04 attack time

Then i tested onslaught proc, 20% skill speed, it went from 2.04 to 2.00

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