Why should i get a RARE item with 2 modifiers by recombining two items???

This is violation to any good player's will trying crafting items. If i get magic items from Recombinator mashine i have more options in crafting and the options of creating an awesome item doesn't positive affected more than 20%.( Thous crafting balance doesn't be destroyed)

GGG:You want people trying crafting but you never actually helped to this direction. Bringing more currencies doesn't change the possibilities of making the creation more easier and fun until you give people easier ways in the beginning of crafting procedure.
Last edited by bobsponge123#5749 on Sep 11, 2025, 1:49:52 AM
Last bumped on Sep 11, 2025, 5:48:38 AM
They just need to make it so you can only combine items of the same type & rarity. Magic with Magic, Rare with Rare etc. and limit the Recombinator to only allow a selection of 1 affix per item if they're both Magic rarity. Then just have the resulted item inherit the original base items rarity.


This would actually make the Recombinator useful. Maybe it's just me, but I keep failing even when it lies to me about the success rate being high.
Recombining Rare + Rare item you'll get Rare with two modifiers??? Should be denied or change the the rule.

The same ALSO with currencies. WHY can i exalt a magic item with one modifier? Regal Orb isn't responsible for this job???

Pathetic everything about currensies rules!
Common item = 1 modifier
Magic item = 2 modifiers
Rare item = 3 or more modifiers

Why is this not obvious by Devs.

+1. More crafting options will be unlocked by allowing items to be identified as magic after recombined with 2 modifiers remaining.

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