Please, turn off chilled ground a until you can rework it to not make everything miserable.
That modifier is really common and if it's not a brick it feels like a slog.
It covers the terrain to extensively in a way it can't really be played around, it has bad visibility and is functionally the same as temporal chain (the old version) that was scrapped. It should be an absolute priority to eliminate elements that make people actively want to quit not because of difficulty but because the gameplay feel is that I would rather alt-f4 than complete a chilled ground maps. It's the single worst-feeling part of the entire game for me, followed by barely visible on-death and ground explosions that are basically invisible. Please, sometimes just take the easy win that improves the gameplay feel rather than letting the experience be miserable until you can replace with a less frustrating (but still annoying) version like you did with curses Last bumped on Sep 11, 2025, 3:44:39 AM
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