- Volatility pops when the fight is over, doesn't stack fast enough (0.1 seconds delay to create each, so if you kill 20 guys instantly you only get 1 volatility), doesn't last long enough, no way to renew the buff timer, hard to create while unarmed before very high level (because needs crit to create), volatility nodes on the general tree are very weak and frankly not worth it, requires too many support gems in every skills so it weakens the build even more.
- Darkness not worth it.
- Random Ailment is unpractical.
- Dodge explosion weak, cooldown too long, doesn't scale damage if unarmed.
- Leech needs Sangis gloves + Original sin ring + life/mana leech suffix in another item to somehow work but with delay.
- Remnant flames out of reach, not enough appear, bonus too weak, duration far too short AND needs 4 points of ascendancy. No way to renew the buff timer.
- Lastly, everything revolves around chaos damage but we have no nodes that gives us or convert damage to chaos, which means items needed for that which weakens the build even more.
TLDR: Clunky, not practical, durations too short, no way to keep the buffs, doesn't scale if unarmed, costs so much in Ascendency points AND items AND support gems for little rewards.